After the new beta trees were released this morning I've been haveing a good play around with them trying to get a good feel for how they work and figureout any good tricks for my respective classes.
Admitedly I've been very excited about the prospect of a 31 talent tree and the implications for leveling alts is very nice indeed, however my current thoughts on what i've seen of the first draft leave quite a bit to be filled out properly.
Currently there are places in these trees where they completely screw over something that I rather enjoy doing which is filling in talents to full.
Nothing is more infuriateing to me then haveing to leave a 3 point talent at 2 points because I need the points elsewhere (I'm looking at you enduring winter) and with a few of the charecter builds that I've tried out I've managed to tag all of the interesting stuff to full leaveing me with exactly 1 talent point to spare which in the case of the frost tree on the current draft has to be taken somewhere in order to advance properly.
That 1 talent point barrier is annoying as hell to me especialy when I have no idea where to put it, I get the same problem with my priests builds.
I think the problem right now is that blizz have trimmed the fat a bit too far down so we now have too little talents to choose from, Perhaps balanceing out the tiers so that theres always exactly 5 points to spend in 3 and 2 point talents to get to the next level without any issues, in cases where theres an ability you can balance it out with either 2 2 point talents or 3 3 point talents either way they need a bit of balance adding to them in order to make them more appropiate.
Thankfully this is only a priliminary look at the whole escapade and they have specified that some classes have not had as much grooming as others have which means I can at least look forward to what I hope will be a significantly cleaner 2nd draft.
It's too early to tell how it's all going to work out in the end.
This is the Actual Last Post of Critical QQ
14 years ago